AI Insights · Timothy · July 2025
Performance of Top 5 Boat Games in Australia Q2 2025
Explore the trends in downloads, revenue, and active users for the top boat games in Australia during Q2 2025, based on Sensor Tower data.
In the second quarter of 2025, the boat games category in Australia showcased varied performance across the top five applications on the unified platform, according to Sensor Tower data.
My Cruise by EYEWIND LIMITED saw a notable rise in weekly revenue, peaking at around $1.1K in late April. Downloads reached a high of approximately 1.9K in mid-April, while active users remained relatively stable, fluctuating between 22K and 25K throughout the quarter.
Submarine Jump! from Kwalee Ltd experienced a decline in revenue, with only minor fluctuations and a peak of $16 in late April. Downloads showed a decreasing trend, starting at 1.2K and dropping to around 524 by the end of June. Active users followed a similar pattern, decreasing from 4.4K to 2.4K over the same period.
Cruise World! by Supercent, Inc. displayed modest revenue gains, reaching a maximum of $14 in early June. Downloads fluctuated, peaking at 986 in mid-April, while the active user base remained fairly consistent, hovering around 8.9K by the end of June.
Ship Simulator: Boat Game from Azur Interactive Games Limited showed an upward trend in revenue, reaching $40 in early June. Downloads also increased towards the end of the quarter, peaking at 848 in mid-June. Active users exhibited growth, rising from 1.2K to over 2K by early June.
Flippy Race by Ketchapp had a relatively stable revenue stream, with minor fluctuations and a peak of $48 in early April. Downloads showed a downward trend, starting at 492 and declining to 295 by the end of June. Active users slightly decreased from 2.7K to around 2.1K during the quarter.
For more detailed insights and data, visit Sensor Tower.